Taylor V
Taylor V
2D/3D Game Artist
Austin, United States

Summary

Hi, I’m Taylor — a 2D/3D game artist and generalist with a focus on character art and tech art. I specialize in shaders (HLSL/Unreal), rigging, and implementing characters in-engine.

My background spans full pipelines for both stylized and realistic projects, along with technical systems like PCG, RVT, VFX, and custom material development. Unreal is my main engine, but I also have experience with Unity and mobile production.

I'm currently focused on building cinematic real-time projects and exploring mentorship opportunities.

Always open to collaboration — feel free to reach out.

Resume PDF

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Skills

2D AnimationConcept ArtDigital PaintingEnvironment Design3D Animation3D ModelingTraditional Art

Software proficiency

ZBrush
ZBrush
3ds Max
3ds Max
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Fusion 360
Fusion 360
Illustrator
Illustrator
Photoshop
Photoshop
After Effects
After Effects
Unreal Engine
Unreal Engine
Unity
Unity
DragonBones
DragonBones
Spine 2D
Spine 2D
Marmoset Toolbag
Marmoset Toolbag
TopoGun
TopoGun

Productions

    • Mobile Game
      Space Merchant
    • Year
      2019
    • Role
      Illustrator & 3D Artist
    • Company
      Retera Games Studio
    • Video Game
      Cosmos Arena
    • Year
      2018
    • Role
      3D & Tech Artist
    • Company
      Astire Games
    • Video Game
      Light Of Alariya
    • Year
      2023
    • Role
      Charcater/Environment Artist
    • Company
      Smu Guildhall
    • Video Game
      Hex Rally Racer
    • Year
      2022
    • Role
      Character Artist
    • Company
      Smu Guildhall
    • Mobile Game
      Sushi Soaker
    • Year
      2021
    • Role
      Artist
    • Company
      Smu Guildhall