Hi, I'm Taylor Volek, a freelance game artist with a focus on 3D character creation and technical artistry. I specialize in character design, rigging, and asset optimization, combining creativity with technical precision to deliver high-quality work that integrates seamlessly into production pipelines.
I’m experienced with tools like 3ds Max, Maya, ZBrush, Substance Painter, and Unreal Engine, and I have a strong understanding of workflows that support both artists and developers. My approach emphasizes efficiency, collaboration, and solving technical challenges to keep projects running smoothly.
I’m passionate about contributing to teams that push boundaries in game development, and I’m eager to bring my skills to your studio.