Hi, I’m Taylor — a 2D/3D game artist and generalist with a focus on character art and tech art. I specialize in shaders (HLSL/Unreal), rigging, and implementing characters in-engine.
My background spans full pipelines for both stylized and realistic projects, along with technical systems like PCG, RVT, VFX, and custom material development. Unreal is my main engine, but I also have experience with Unity and mobile production.
I'm currently focused on building cinematic real-time projects and exploring mentorship opportunities.
Always open to collaboration — feel free to reach out.