A stylized character built for Unreal Engine, from sculpt to game ready
Inspired by Street Fighter V & Ian Su's Concept - https://www.instagram.com/p/BxAkoLUlbfW/?igshid=YmMyMTA2M2Y=
✦ Full pipeline: sculpted in ZBrush, retopo & UVs in Max, baked & textured in Substance Painter.
✦ Rigged in 3ds Max with additional UE Control Rig and morph targets for animation.
✦ Custom skin and glove shaders authored in UE5.
Added Control Rig in Unreal for the idle loop — layered on top of original Max rig for quick iteration