Stylized Boxer – Real-Time Character

A stylized character built for Unreal Engine, from sculpt to game ready

Inspired by Street Fighter V & Ian Su's Concept - https://www.instagram.com/p/BxAkoLUlbfW/?igshid=YmMyMTA2M2Y=

✦ Full pipeline: sculpted in ZBrush, retopo & UVs in Max, baked & textured in Substance Painter.
✦ Rigged in 3ds Max with additional UE Control Rig and morph targets for animation.
✦ Custom skin and glove shaders authored in UE5.

2k Textures~ Custom Skin Fresnel
detail normal + subsurface tint

2k Textures~ Custom Skin Fresnel
detail normal + subsurface tint

Spec Sheet

Spec Sheet

Wireframe

Wireframe

ZBrush Sculpt

ZBrush Sculpt

Added Control Rig in Unreal for the idle loop — layered on top of original Max rig for quick iteration